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10 changed files with 0 additions and 728 deletions

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./obj/*
tags
tiktaktoe

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# MakeFile for tiktaktoe
# Created 12/23/2025
# Authored by: xavi
.POSIX:
# DIRECTORIES
SRC_DIR := src
INCLUDE_DIR := include
OBJ_DIR := obj
TESTS_DIR := tests
TESTS_INCL_DIR := $(TESTS_DIR)/include
SUBMODULES_DIR := submodules
# Final Binary Name
PROJECT_NAME := tiktaktoe
PROJECT_OBJ := $(OBJ_DIR)/$(PROJECT_NAME).o
# SUBMODULE VARS FOR GENERATING STATIC LIBS
SUBMODULES := $(wildcard $(SUBMODULES_DIR)/*)
SUBBARE := $(SUBMODULES:$(SUBMODULES_DIR)/%=%)
SUBMODULE_SLIB := $(foreach m,$(SUBBARE),$(SUBMODULES_DIR)/$(m)/$(m).a)
STATIC_LIBS = $(shell find ./ -name "*.a")
# C compiler settings
CC := gcc
INCLUDE_LIST := $(foreach m,$(SUBMODULES),$(m)/$(INCLUDE_DIR)) $(INCLUDE_DIR) $(TESTS_INCL_DIR)
INCLUDES := $(addprefix -I,$(INCLUDE_LIST))
CFLAGS := -std=c99 -ggdb -Wall -Wextra -MMD -MP -lncurses -fsanitize=address
DFLAGS := -D_DEBUG
# Main Executable Filename
MAIN := main.c
# Files
SRC := $(filter-out $(SRC_DIR)/$(MAIN), $(wildcard $(SRC_DIR)/*.c))
OBJ := $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
TESTS := $(wildcard $(TESTS_DIR)/*.c)
# Get Dependencies from gcc using -MMD and -MP
DEPENDENCIES := $(OBJ:%.o=%.d)
all: $(PROJECT_NAME)
# CREATE STATIC LIBRARY OF MODULE
$(PROJECT_NAME).a: $(PROJECT_OBJ) check_submods
ar rcs $(@) $(<)
# CREATE TEST EXECUTABLES
$(TESTS:$(TESTS_DIR)/%.c=%): %: $(OBJ_DIR)/%.o $(OBJ) check_submods
$(CC) $(CFLAGS) $(DFLAGS) -o $(@) $(<) $(OBJ) $(STATIC_LIBS)
# CREATE TEST OBJS
$(OBJ_DIR)/%.o: $(TESTS_DIR)/%.c $(OBJ)
$(CC) $(CFLAGS) $(DFLAGS) $(INCLUDES) -c -o $(@) $(^)
# CREATE MAIN OBJ
$(PROJECT_NAME): $(MAIN:%.c=$(OBJ_DIR)/%.o) $(OBJ) check_submods
$(CC) $(CFLAGS) $(DFLAGS) -o $(@) $(<) $(OBJ) $(STATIC_LIBS)
# CREATE OBJS
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
$(CC) $(CFLAGS) $(DFLAGS) $(INCLUDES) -c -o $(@) $(<)
# RECURSE THROUGH SUBMODULES AND RUN MAKE *.a
$(SUBMODULE_SLIB):
$(MAKE) -C $(dir $(@)) $(notdir $(@))
check_submods: $(SUBMODULE_SLIB)
# RECURSE AND CLEAN ALL FILES
clean:
@for sm in $(SUBMODULES) ; do \
$(MAKE) -C $$sm clean ; \
done
rm -f $(PROJECT_NAME) $(OBJ_DIR)/* $(TESTS:$(TESTS_DIR)/%.c=%) ./*.a
-include $(DEPENDENCIES)
help:
@echo "SUBMODULES: $(SUBMODULES)"
@echo "SUBMODULE_SLIB: $(SUBMODULE_SLIB)"
@echo "STATIC_LIBS: $(STATIC_LIBS)"
.PHONY: clean all check_submods help
# Create Project Hierarchy
dirs: $(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR) $(SRC_DIR)/$(MAIN)
$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):
mkdir -p $(@)
$(SRC_DIR)/$(MAIN):
touch $(SRC_DIR)/$(MAIN)

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#ifndef GAMELOGIC_H
#define GAMELOGIC_H
#include <stdio.h>
#include <stdint.h>
#define N 3
#define ROWS N
#define COLS N
#define DIAGS 2
#define TOTAL_SQUARES ROWS*COLS
#define DOF 2
typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;
enum turn {X_TURN, O_TURN};
typedef struct position_t{
uint8_t row;
uint8_t col;
}position_t;
extern squarestate boardstate[ROWS * COLS];
void print_boardstate();
void init_gamestate();
int is_game_over();
void add_point();
void update_boardstate();
void update_gamestate(char input);
void main_loop();
#endif

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#ifndef UI_H
#define UI_H
#include <ncurses.h>
#include "gamelogic.h"
void init();
void render();
void main_loop();
#endif

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#include "gamelogic.h"
static enum turn currturn;
// point tracker. make any of these = N and win
static int8_t pts[ROWS+COLS+DIAGS];
static int round_counter;
// Globals
position_t cpos;
squarestate boardstate[ROWS * COLS];
void print_boardstate(){
for( int y = 0; y < ROWS; y++ ){
for( int x = 0; x < COLS; x++ ){
printf("|%c|",
(boardstate[COLS*y + x] == X_SPACE) ? 'X' :
(boardstate[COLS*y + x] == O_SPACE) ? 'O' : '_');
}
printf("\n");
}
}
void init_gamestate(){
// init cursor pos to 0,0
cpos = (position_t){0,0};
currturn = X_TURN;
round_counter = 0;
for( int i = 0; i < TOTAL_SQUARES; i++ ){
boardstate[i] = OPEN_SPACE;
}
}
int is_game_over(){
for (int i = 0; i < ROWS + COLS + DIAGS; i++){
if ( pts[i] == N ){
printf("X won\n");
return 1;
}else if ( pts[i] == -N ){
printf("O won\n");
return 1;
}
}
if (round_counter == TOTAL_SQUARES){
printf("Stalemate\n");
return 1;
}
return 0;
}
void add_point(){
int val = (currturn == X_TURN) ? 1 : -1;
pts[cpos.row] += val;
pts[ROWS + cpos.col] += val;
if ( cpos.row == cpos.col){
pts[ROWS + COLS + 0] += val;
}
if( (cpos.row + cpos.col) == (N - 1)){
pts[ROWS + COLS + 1] += val;
}
}
void update_boardstate(){
int idx = COLS * cpos.row + cpos.col;
if(boardstate[idx] == OPEN_SPACE){
if(currturn == X_TURN){
boardstate[idx] = X_SPACE;
}
else if(currturn == O_TURN){
boardstate[idx] = O_SPACE;
}
add_point();
round_counter++;
currturn = !currturn;
}
//print_boardstate();
}
void update_gamestate(char input){
switch(input){
case('w'):
if(cpos.row > 0){
cpos.row--;
}
break;
case('s'):
if(cpos.row < (ROWS - 1)){
cpos.row++;
}
break;
case('a'):
if(cpos.col > 0){
cpos.col--;
}
break;
case('d'):
if(cpos.col < (COLS - 1)){
cpos.col++;
}
break;
case('e'):
update_boardstate();
break;
}
//printf("cpos.row = %d, cpos.col = %d,", cpos.row, cpos.col);
//printf(" Turn: %d\n", currturn);
}
//void main_loop(){
//}

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#include "ui.h"
int main(){
init();
main_loop();
endwin();
}

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#include "ui.h"
void init(){
initscr();
raw();
noecho();
init_gamestate();
}
void render(){
move(0,0);
for( int y = 0; y < ROWS; y++ ){
for( int x = 0; x < COLS; x++ ){
printw("|%c|",
(boardstate[COLS*y + x] == X_SPACE) ? 'X' :
(boardstate[COLS*y + x] == O_SPACE) ? 'O' : '_');
}
printw("\n");
}
refresh();
}
void main_loop(){
while(!is_game_over()){
int input = 0;
input = getch();
update_gamestate(input);
render();
}
getch();
endwin();
return;
}

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!_TAG_EXTRA_DESCRIPTION anonymous /Include tags for non-named objects like lambda/
!_TAG_EXTRA_DESCRIPTION fileScope /Include tags of file scope/
!_TAG_EXTRA_DESCRIPTION inputFile /Include an entry for the base file name of every input file/
!_TAG_EXTRA_DESCRIPTION pseudo /Include pseudo tags/
!_TAG_EXTRA_DESCRIPTION subparser /Include tags generated by subparsers/
!_TAG_FIELD_DESCRIPTION epoch /the last modified time of the input file (only for F\/file kind tag)/
!_TAG_FIELD_DESCRIPTION file /File-restricted scoping/
!_TAG_FIELD_DESCRIPTION input /input file/
!_TAG_FIELD_DESCRIPTION name /tag name/
!_TAG_FIELD_DESCRIPTION pattern /pattern/
!_TAG_FIELD_DESCRIPTION typeref /Type and name of a variable or typedef/
!_TAG_FIELD_DESCRIPTION!C++ name /aliased names/
!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
!_TAG_KIND_DESCRIPTION!C L,label /goto labels/
!_TAG_KIND_DESCRIPTION!C d,macro /macro definitions/
!_TAG_KIND_DESCRIPTION!C e,enumerator /enumerators (values inside an enumeration)/
!_TAG_KIND_DESCRIPTION!C f,function /function definitions/
!_TAG_KIND_DESCRIPTION!C g,enum /enumeration names/
!_TAG_KIND_DESCRIPTION!C h,header /included header files/
!_TAG_KIND_DESCRIPTION!C l,local /local variables/
!_TAG_KIND_DESCRIPTION!C m,member /struct, and union members/
!_TAG_KIND_DESCRIPTION!C p,prototype /function prototypes/
!_TAG_KIND_DESCRIPTION!C s,struct /structure names/
!_TAG_KIND_DESCRIPTION!C t,typedef /typedefs/
!_TAG_KIND_DESCRIPTION!C u,union /union names/
!_TAG_KIND_DESCRIPTION!C v,variable /variable definitions/
!_TAG_KIND_DESCRIPTION!C++ L,label /goto labels/
!_TAG_KIND_DESCRIPTION!C++ M,module /modules/
!_TAG_KIND_DESCRIPTION!C++ P,partition /partitions/
!_TAG_KIND_DESCRIPTION!C++ c,class /classes/
!_TAG_KIND_DESCRIPTION!C++ d,macro /macro definitions/
!_TAG_KIND_DESCRIPTION!C++ e,enumerator /enumerators (values inside an enumeration)/
!_TAG_KIND_DESCRIPTION!C++ f,function /function definitions/
!_TAG_KIND_DESCRIPTION!C++ g,enum /enumeration names/
!_TAG_KIND_DESCRIPTION!C++ h,header /included header files/
!_TAG_KIND_DESCRIPTION!C++ l,local /local variables/
!_TAG_KIND_DESCRIPTION!C++ m,member /class, struct, and union members/
!_TAG_KIND_DESCRIPTION!C++ n,namespace /namespaces/
!_TAG_KIND_DESCRIPTION!C++ p,prototype /function prototypes/
!_TAG_KIND_DESCRIPTION!C++ s,struct /structure names/
!_TAG_KIND_DESCRIPTION!C++ t,typedef /typedefs/
!_TAG_KIND_DESCRIPTION!C++ u,union /union names/
!_TAG_KIND_DESCRIPTION!C++ v,variable /variable definitions/
!_TAG_KIND_DESCRIPTION!D M,module /modules/
!_TAG_KIND_DESCRIPTION!D T,template /templates/
!_TAG_KIND_DESCRIPTION!D V,version /version statements/
!_TAG_KIND_DESCRIPTION!D X,mixin /mixins/
!_TAG_KIND_DESCRIPTION!D a,alias /aliases/
!_TAG_KIND_DESCRIPTION!D c,class /classes/
!_TAG_KIND_DESCRIPTION!D e,enumerator /enumerators (values inside an enumeration)/
!_TAG_KIND_DESCRIPTION!D f,function /function definitions/
!_TAG_KIND_DESCRIPTION!D g,enum /enumeration names/
!_TAG_KIND_DESCRIPTION!D i,interface /interfaces/
!_TAG_KIND_DESCRIPTION!D m,member /class, struct, and union members/
!_TAG_KIND_DESCRIPTION!D n,namespace /namespaces/
!_TAG_KIND_DESCRIPTION!D s,struct /structure names/
!_TAG_KIND_DESCRIPTION!D u,union /union names/
!_TAG_KIND_DESCRIPTION!D v,variable /variable definitions/
!_TAG_KIND_DESCRIPTION!Make I,makefile /makefiles/
!_TAG_KIND_DESCRIPTION!Make m,macro /macros/
!_TAG_KIND_DESCRIPTION!Make t,target /targets/
!_TAG_OUTPUT_EXCMD mixed /number, pattern, mixed, or combineV2/
!_TAG_OUTPUT_FILESEP slash /slash or backslash/
!_TAG_OUTPUT_MODE u-ctags /u-ctags or e-ctags/
!_TAG_OUTPUT_VERSION 1.1 /current.age/
!_TAG_PARSER_VERSION!C 1.1 /current.age/
!_TAG_PARSER_VERSION!C++ 2.2 /current.age/
!_TAG_PARSER_VERSION!D 0.0 /current.age/
!_TAG_PARSER_VERSION!Make 1.1 /current.age/
!_TAG_PATTERN_LENGTH_LIMIT 96 /0 for no limit/
!_TAG_PROC_CWD /home/xtro/current_projects/code/c/tiktaktoe/c_projects/tiktaktoe/ //
!_TAG_PROGRAM_AUTHOR Universal Ctags Team //
!_TAG_PROGRAM_NAME Universal Ctags /Derived from Exuberant Ctags/
!_TAG_PROGRAM_URL https://ctags.io/ /official site/
!_TAG_PROGRAM_VERSION 6.2.1 /v6.2.1/
!_TAG_ROLE_DESCRIPTION!C!function foreigndecl /declared in foreign languages/
!_TAG_ROLE_DESCRIPTION!C!header local /local header/
!_TAG_ROLE_DESCRIPTION!C!header system /system header/
!_TAG_ROLE_DESCRIPTION!C!macro undef /undefined/
!_TAG_ROLE_DESCRIPTION!C!struct foreigndecl /declared in foreign languages/
!_TAG_ROLE_DESCRIPTION!C++!header exported /exported with "exported imported ..."/
!_TAG_ROLE_DESCRIPTION!C++!header imported /imported with "imported ..."/
!_TAG_ROLE_DESCRIPTION!C++!header local /local header/
!_TAG_ROLE_DESCRIPTION!C++!header system /system header/
!_TAG_ROLE_DESCRIPTION!C++!macro undef /undefined/
!_TAG_ROLE_DESCRIPTION!C++!module imported /imported with "imported ..."/
!_TAG_ROLE_DESCRIPTION!C++!module partOwner /used for specifying a partition/
!_TAG_ROLE_DESCRIPTION!C++!partition imported /imported with "imported ..."/
!_TAG_ROLE_DESCRIPTION!Make!makefile included /included/
!_TAG_ROLE_DESCRIPTION!Make!makefile optional /optionally included/
$(INCLUDE_DIR) Makefile /^$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):$/;" t
$(OBJ_DIR) Makefile /^$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):$/;" t
$(OBJ_DIR)/%.o Makefile /^$(OBJ_DIR)\/%.o: $(SRC_DIR)\/%.c$/;" t
$(OBJ_DIR)/%.o Makefile /^$(OBJ_DIR)\/%.o: $(TESTS_DIR)\/%.c $(OBJ)$/;" t
$(PROJECT_NAME) Makefile /^$(PROJECT_NAME): $(MAIN:%.c=$(OBJ_DIR)\/%.o) $(OBJ) check_submods$/;" t
$(PROJECT_NAME).a Makefile /^$(PROJECT_NAME).a: $(PROJECT_OBJ) check_submods$/;" t
$(SRC_DIR) Makefile /^$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):$/;" t
$(SRC_DIR)/$(MAIN) Makefile /^$(SRC_DIR)\/$(MAIN):$/;" t
$(SUBMODULES_DIR) Makefile /^$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):$/;" t
$(SUBMODULE_SLIB) Makefile /^$(SUBMODULE_SLIB): $/;" t
$(TESTS:$(TESTS_DIR)/%.c=%) Makefile /^$(TESTS:$(TESTS_DIR)\/%.c=%): %: $(OBJ_DIR)\/%.o $(OBJ) check_submods$/;" t
$(TESTS_DIR) Makefile /^$(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR):$/;" t
% Makefile /^$(TESTS:$(TESTS_DIR)\/%.c=%): %: $(OBJ_DIR)\/%.o $(OBJ) check_submods$/;" t
CC Makefile /^CC := gcc$/;" m
CFLAGS Makefile /^CFLAGS := -std=c99 -ggdb -Wall -Wextra -MMD -MP -lncurses -fsanitize=address$/;" m
COLS include/gamelogic.h /^#define COLS /;" d
DEPENDENCIES Makefile /^DEPENDENCIES := $(OBJ:%.o=%.d)$/;" m
DFLAGS Makefile /^DFLAGS := -D_DEBUG$/;" m
DIAGS include/gamelogic.h /^#define DIAGS /;" d
DOF include/gamelogic.h /^#define DOF /;" d
END tests/include/test.h /^typedef enum {START, END} header_opt;$/;" e enum:__anon431ebd300103
FAIL tests/include/test.h /^typedef enum {PASS, FAIL}rc_opt;$/;" e enum:__anon431ebd300203
GAMELOGIC_H include/gamelogic.h /^#define GAMELOGIC_H$/;" d
INCLUDES Makefile /^INCLUDES := $(addprefix -I,$(INCLUDE_LIST))$/;" m
INCLUDE_DIR Makefile /^INCLUDE_DIR := include$/;" m
INCLUDE_LIST Makefile /^INCLUDE_LIST := $(foreach m,$(SUBMODULES),$(m)\/$(INCLUDE_DIR)) $(INCLUDE_DIR) $(TESTS_INCL_DIR)$/;" m
MAIN Makefile /^MAIN := main.c$/;" m
Makefile Makefile 1;" F epoch:1767585271
N include/gamelogic.h /^#define N /;" d
OBJ Makefile /^OBJ := $(SRC:$(SRC_DIR)\/%.c=$(OBJ_DIR)\/%.o)$/;" m
OBJ_DIR Makefile /^OBJ_DIR := obj$/;" m
OPEN_SPACE include/gamelogic.h /^typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;$/;" e enum:__anon9083c9160103
O_SPACE include/gamelogic.h /^typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;$/;" e enum:__anon9083c9160103
O_TURN include/gamelogic.h /^enum turn {X_TURN, O_TURN};$/;" e enum:turn
PASS tests/include/test.h /^typedef enum {PASS, FAIL}rc_opt;$/;" e enum:__anon431ebd300203
PROJECT_NAME Makefile /^PROJECT_NAME := tiktaktoe$/;" m
PROJECT_OBJ Makefile /^PROJECT_OBJ := $(OBJ_DIR)\/$(PROJECT_NAME).o$/;" m
ROWS include/gamelogic.h /^#define ROWS /;" d
SRC Makefile /^SRC := $(filter-out $(SRC_DIR)\/$(MAIN), $(wildcard $(SRC_DIR)\/*.c))$/;" m
SRC_DIR Makefile /^SRC_DIR := src$/;" m
START tests/include/test.h /^typedef enum {START, END} header_opt;$/;" e enum:__anon431ebd300103
STATIC_LIBS Makefile /^STATIC_LIBS = $(shell find .\/ -name "*.a")$/;" m
SUBBARE Makefile /^SUBBARE := $(SUBMODULES:$(SUBMODULES_DIR)\/%=%)$/;" m
SUBMODULES Makefile /^SUBMODULES := $(wildcard $(SUBMODULES_DIR)\/*)$/;" m
SUBMODULES_DIR Makefile /^SUBMODULES_DIR := submodules$/;" m
SUBMODULE_SLIB Makefile /^SUBMODULE_SLIB := $(foreach m,$(SUBBARE),$(SUBMODULES_DIR)\/$(m)\/$(m).a)$/;" m
TEST tests/include/test.h /^#define TEST(/;" d
TEST tests/test.c /^TEST(fail){$/;" f
TEST tests/test.c /^TEST(segfault){$/;" f
TEST tests/test.c /^TEST(success){$/;" f
TESTS Makefile /^TESTS := $(wildcard $(TESTS_DIR)\/*.c)$/;" m
TESTS_DIR Makefile /^TESTS_DIR := tests$/;" m
TESTS_INCL_DIR Makefile /^TESTS_INCL_DIR := $(TESTS_DIR)\/include$/;" m
TOTAL_SQUARES include/gamelogic.h /^#define TOTAL_SQUARES /;" d
UI_H include/ui.h /^#define UI_H$/;" d
X_GREEN tests/include/test.h /^#define X_GREEN /;" d
X_RED tests/include/test.h /^#define X_RED /;" d
X_RST tests/include/test.h /^#define X_RST /;" d
X_SPACE include/gamelogic.h /^typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;$/;" e enum:__anon9083c9160103
X_TURN include/gamelogic.h /^enum turn {X_TURN, O_TURN};$/;" e enum:turn
X_YELLOW tests/include/test.h /^#define X_YELLOW /;" d
__anon431ebd300103 tests/include/test.h /^typedef enum {START, END} header_opt;$/;" g
__anon431ebd300203 tests/include/test.h /^typedef enum {PASS, FAIL}rc_opt;$/;" g
__anon9083c9160103 include/gamelogic.h /^typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;$/;" g
add_point include/gamelogic.h /^void add_point();$/;" p typeref:typename:void
add_point src/gamelogic.c /^void add_point(){$/;" f typeref:typename:void
all Makefile /^all: $(PROJECT_NAME)$/;" t
boardstate src/gamelogic.c /^squarestate boardstate[ROWS * COLS];$/;" v typeref:typename:squarestate[]
check_submods Makefile /^check_submods: $(SUBMODULE_SLIB)$/;" t
clean Makefile /^clean:$/;" t
col include/gamelogic.h /^ uint8_t col;$/;" m struct:position_t typeref:typename:uint8_t
cpid tests/include/test.h /^ pid_t cpid = fork();$/;" l function:run_child typeref:typename:pid_t file:
cpos src/gamelogic.c /^position_t cpos;$/;" v typeref:typename:position_t
currturn src/gamelogic.c /^static enum turn currturn;$/;" v typeref:enum:turn file:
dirs Makefile /^dirs: $(SRC_DIR) $(OBJ_DIR) $(TESTS_DIR) $(INCLUDE_DIR) $(SUBMODULES_DIR) $(SRC_DIR)\/$(MAIN)$/;" t
errors tests/include/test.h /^ int errors = 0;$/;" l function:run_tests typeref:typename:int file:
gamelogic.c src/gamelogic.c 1;" F epoch:1769056543
gamelogic.d obj/gamelogic.d 1;" F epoch:1769056575
gamelogic.h include/gamelogic.h 1;" F epoch:1769056484
head tests/include/test.h /^static testnode* head = NULL;$/;" v typeref:typename:testnode *
header_opt tests/include/test.h /^typedef enum {START, END} header_opt;$/;" t typeref:enum:__anon431ebd300103
help Makefile /^help:$/;" t
i src/gamelogic.c /^ for (int i = 0; i < ROWS + COLS + DIAGS; i++){$/;" l function:is_game_over typeref:typename:int file:
i src/gamelogic.c /^ for( int i = 0; i < TOTAL_SQUARES; i++ ){$/;" l function:init_gamestate typeref:typename:int file:
i tests/test.c /^ int i = 1;$/;" l function:TEST typeref:typename:int file:
idx src/gamelogic.c /^ int idx = COLS * cpos.row + cpos.col;$/;" l function:update_boardstate typeref:typename:int file:
init include/ui.h /^void init();$/;" p typeref:typename:void
init src/ui.c /^void init(){$/;" f typeref:typename:void
init_gamestate include/gamelogic.h /^void init_gamestate();$/;" p typeref:typename:void
init_gamestate src/gamelogic.c /^void init_gamestate(){$/;" f typeref:typename:void
input src/ui.c /^ int input = 0;$/;" l function:main_loop typeref:typename:int file:
is_game_over include/gamelogic.h /^int is_game_over();$/;" p typeref:typename:int
is_game_over src/gamelogic.c /^int is_game_over(){$/;" f typeref:typename:int
main src/main.c /^int main(){$/;" f typeref:typename:int
main tests/test.c /^int main(void){$/;" f typeref:typename:int
main.c src/main.c 1;" F epoch:1767938963
main.d obj/main.d 1;" F epoch:1768023978
main_loop include/gamelogic.h /^void main_loop();$/;" p typeref:typename:void
main_loop include/ui.h /^void main_loop();$/;" p typeref:typename:void
main_loop src/ui.c /^void main_loop(){$/;" f typeref:typename:void
name tests/include/test.h /^ char* name;$/;" m struct:testnode typeref:typename:char *
next tests/include/test.h /^ struct testnode* next;$/;" m struct:testnode typeref:struct:testnode *
op tests/include/test.h /^ int (*op)(void);$/;" m struct:testnode typeref:typename:int (*)(void)
position_t include/gamelogic.h /^typedef struct position_t{$/;" s
position_t include/gamelogic.h /^}position_t;$/;" t typeref:struct:position_t
ppass_fail tests/include/test.h /^static void ppass_fail(rc_opt rc){$/;" f typeref:typename:void
presult tests/include/test.h /^static int presult(int status){$/;" f typeref:typename:int
print_boardstate include/gamelogic.h /^void print_boardstate();$/;" p typeref:typename:void
print_boardstate src/gamelogic.c /^void print_boardstate(){$/;" f typeref:typename:void
ptest_headers tests/include/test.h /^static void ptest_headers(header_opt option){$/;" f typeref:typename:void
ptr tests/include/test.h /^static testnode* ptr = NULL;$/;" v typeref:typename:testnode *
pts src/gamelogic.c /^static int8_t pts[ROWS+COLS+DIAGS];$/;" v typeref:typename:int8_t[] file:
rc tests/include/test.h /^ int rc = WEXITSTATUS(status);$/;" l function:presult typeref:typename:int file:
rc tests/include/test.h /^ int rc = ptr->op();$/;" l function:run_child typeref:typename:int file:
rc_opt tests/include/test.h /^typedef enum {PASS, FAIL}rc_opt;$/;" t typeref:enum:__anon431ebd300203
render include/ui.h /^void render();$/;" p typeref:typename:void
render src/ui.c /^void render(){$/;" f typeref:typename:void
round_counter src/gamelogic.c /^static int round_counter;$/;" v typeref:typename:int file:
row include/gamelogic.h /^ uint8_t row;$/;" m struct:position_t typeref:typename:uint8_t
run_child tests/include/test.h /^static int run_child(){$/;" f typeref:typename:int
run_tests tests/include/test.h /^static int run_tests(){$/;" f typeref:typename:int
squarestate include/gamelogic.h /^typedef enum{OPEN_SPACE, X_SPACE, O_SPACE} squarestate;$/;" t typeref:enum:__anon9083c9160103
status tests/include/test.h /^ int status;$/;" l function:run_child typeref:typename:int file:
tail tests/include/test.h /^static testnode* tail = NULL;$/;" v typeref:typename:testnode *
test.c tests/test.c 1;" F epoch:1766557221
test.h tests/include/test.h 1;" F epoch:1766556714
testnode tests/include/test.h /^typedef struct testnode{$/;" s
testnode tests/include/test.h /^}testnode;$/;" t typeref:struct:testnode
total_tests tests/include/test.h /^ int total_tests = 0;$/;" l function:run_tests typeref:typename:int file:
turn include/gamelogic.h /^enum turn {X_TURN, O_TURN};$/;" g
ui.c src/ui.c 1;" F epoch:1768023862
ui.d obj/ui.d 1;" F epoch:1769056486
ui.h include/ui.h 1;" F epoch:1767939704
update_boardstate include/gamelogic.h /^void update_boardstate();$/;" p typeref:typename:void
update_boardstate src/gamelogic.c /^void update_boardstate(){$/;" f typeref:typename:void
update_gamestate include/gamelogic.h /^void update_gamestate(char input);$/;" p typeref:typename:void
update_gamestate src/gamelogic.c /^void update_gamestate(char input){$/;" f typeref:typename:void
val src/gamelogic.c /^ int val = (currturn == X_TURN) ? 1 : -1;$/;" l function:add_point typeref:typename:int file:
x src/gamelogic.c /^ for( int x = 0; x < COLS; x++ ){$/;" l function:print_boardstate typeref:typename:int file:
x src/ui.c /^ for( int x = 0; x < COLS; x++ ){$/;" l function:render typeref:typename:int file:
x tests/test.c /^ int* x = NULL;$/;" l function:TEST typeref:typename:int * file:
y src/gamelogic.c /^ for( int y = 0; y < ROWS; y++ ){$/;" l function:print_boardstate typeref:typename:int file:
y src/ui.c /^ for( int y = 0; y < ROWS; y++ ){$/;" l function:render typeref:typename:int file:
y tests/test.c /^ int y = *x;$/;" l function:TEST typeref:typename:int file:

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@ -1,162 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/wait.h>
#include <assert.h>
// printf Formating
#define X_RED "\x1B[31m"
#define X_GREEN "\x1B[32m"
#define X_YELLOW "\x1B[33m"
#define X_RST "\x1B[0m"
// TEST FRAMEWORK STRUCT
typedef struct testnode{
char* name;
int (*op)(void);
struct testnode* next;
}testnode;
// LL nodes
static testnode* head = NULL;
static testnode* tail = NULL;
static testnode* ptr = NULL;
// TEST FRAMEWORK MACRO
// create a new node and pass in the name of the test. Then make a new function
// that adds the test to the LL. __attribute__((constructor)) has the function
// run before main
#define TEST(UNIT)\
static int UNIT(void);\
static testnode UNIT##node = {#UNIT, UNIT, NULL};\
__attribute__((constructor)) \
static void add##UNIT(void){ \
if (head == NULL){\
head = &UNIT##node;\
tail = head;\
return; \
}\
ptr = tail;\
tail = &UNIT##node;\
ptr->next = tail;\
}\
static int UNIT(void)
// TEST HELPER FUNCTIONS and STRUCTS
typedef enum {START, END} header_opt;
static void ptest_headers(header_opt option){
switch (option){
case START:
printf("\n-------------------\n");
printf(" Starting Tests\n");
printf("-------------------\n");
break;
case END:
printf("-------------------\n");
printf(" ENDING TESTS\n");
printf("-------------------\n\n");
break;
default:
printf("error: Wrong option in ptest_headers()\n");
exit(-1);
}
}
typedef enum {PASS, FAIL}rc_opt;
static void ppass_fail(rc_opt rc){
switch (rc){
case PASS:
printf("%s[PASS]%s ", X_GREEN, X_RST);
printf("%s", ptr->name);
break;
case FAIL:
printf("%s[FAIL]%s ", X_RED, X_RST);
printf("%s ", ptr->name);
break;
default:
printf("error: Unknown return code");
exit(-1);
}
}
static int presult(int status){
if (WIFEXITED(status)){
int rc = WEXITSTATUS(status);
if (rc == 0) {
ppass_fail(PASS);
return 0;
}
else{
ppass_fail(FAIL);
printf("- Exit Code %s(%d)%s",
X_YELLOW, rc, X_RST);
return 1;
}
}
else if (WIFSIGNALED(status)){
ppass_fail(FAIL);
printf("- Termination Signal %s(%d)%s",
X_YELLOW, WTERMSIG(status), X_RST);
return 1;
}
else{
printf("%s[FAIL]%s ", X_RED, X_RST);
printf("%s ", ptr->name);
printf("- Unknown Error ");
return 1;
}
}
static int run_child(){
int status;
pid_t cpid = fork();
if (cpid < 0){
perror("fork");
exit(EXIT_FAILURE);
}
if (cpid == 0){
int rc = ptr->op();
_exit(rc);
}else{
if (waitpid(cpid, &status, 0) < 0){
perror("waitpid");
exit(EXIT_FAILURE);
}
}
return status;
}
static int run_tests(){
int total_tests = 0;
int errors = 0;
ptest_headers(START);
ptr = head;
while (ptr != NULL){
total_tests++;
if(presult(run_child())){
errors++;
}
printf("\n");
ptr = ptr->next;
}
printf("\nTests completed with %s%d PASS%s", X_GREEN, total_tests - errors, X_RST);
printf(" and %s%d FAIL%s\n", X_RED, errors, X_RST);
ptest_headers(END);
if (errors > 0){
return 1;
}
return 0;
}

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@ -1,28 +0,0 @@
#include "test.h"
// INCLUDE PROJECT HEADERS
// DEFINE TESTS
TEST(success){
return 0;
}
TEST(fail){
int i = 1;
assert(i == 0);
printf("after assert\n");
return i;
}
TEST(segfault){
int* x = NULL;
int y = *x;
return y;
}
// END OF TEST DEFINITIONS
int main(void){
return run_tests();
}